Goldeneye did this first. Halo's innovation was being one of the first console FPS' to use LAN play, which is a huge step forward in the college market. A lot of people didn't play Quake III or UT99 online, they played them in the computer labs in their schools (during the time when most people played on 56k). Console LAN play taps into this market - the people who don't trick out their PCs but still want network play. You couldn't get truly epic 12+ player matches without LAN play, which is Halo's greatest asset (in my opinion).Originally posted by: complich8
But I can't say halo2 was as revolutionary as halo. Halo created an actual space for a playable, enjoyable console FPS, opening the FPS realm to console gamers instead of leaving it in the "pc-gaming only" zone. In other words, it turned FPS'es from people tucked in their rooms hunched over a keyboard and mouse into people sitting on the couch with their buddies. That's definitely a lifestyle-changer.