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Tue, 09-30-2008, 02:32 PM
#11
You are still confusing something being developed for something, rather than on something. I don't know where you are getting that it was developed for the PC first. The producer, Kobayashi himself admitted that the game was made using a PC engine for the PS3 since they did not know the console's capabilities.
Devil May Cry 4 was announced as a PS3 exclusive in E3 2005, but that changed in March of 2007 when they announced it would not be an exclusive anymore. So while they were making the game for the PS3 for 2 years they were actually making the game for the PC first amirite?
Pathetic little stabs? The irony. Your whole post is riddled with obscenities and your own little stabs over something as silly as a gamepad on a computer. Grow the fuck up. I'm done.
Anyways, back on topic.
Been playing Warhammer Online recently. Have a 20 Black Orc on Badlands. It's been pretty fun. But queue times on Badlands are pretty bad. 20 minutes primetime during weekends, upwards of 45 on weekends. I started a week or so later than the launch date, 10-11 days after headstart players. But there's already level 40s, sheesh. Public Quests are a refreshing change to grinding rep, somewhat. Levelling from PVP is awesome. But collision detection in the game is extremely buggy, and not where it needs to be, since it promised a lot more. Playing it also got me interested in the Warhammer Lore a bit, and I might borrow a copy of my cousin's Warhammer 40k: Dawn of War: Dark Crusade.
Last edited by animus; Tue, 09-30-2008 at 02:40 PM.
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