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  1. #1

    Guilty Gear

    I'll probably get hated by all of you but here it goes.
    Guilty Gear is defenetly one of the best if not the best looking 2D fighter out there it has some cool looking characters but thats about it.
    The game lacks depth it is one of the games that if you learn how to play with one character you can pretty much use all of them. it is also too repetitive where people who play it specially pros just keep doing the samething over and over and even though everything on screen looks all nice and glittery it can get annoying seeing the samething over and over kind of like marvel vs capcom games.
    One other thing I dislike also is that when they did finally made a sequal all they did was added stuff to the same backgrounds and add it one or two characters.
    the characters in it also are not very original (moves wise) and they have one of the cheapest fianl bosses ever (that girl with the freaking guitar) the only character with originality is Dizzy which I think is one of the coolest ever characters for a fighting game ever.

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  2. #2
    Procacious Polymath Ryllharu's Avatar
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    Guilty Gear

    No need to hate, you just haven't looked into it deep enough.

    What makes GG such an amazing fighting game is how underneath the simple, 2D fighter/ 'power bar' /super-attack, Capcom vs. Marvel appearance, GG really shines when you know what the features most people never bother to use actually do.

    Once you start seeing people do Roman Cancels (or with False Roman Cancels for select moves) to increase the damage of combos slightly, you won't think pro combat is as uniform as it looks. By doing RC's, you cancel the animation of an attack, timing it so you can start another move immediately. Also, it stops the damage reduction of combos. (Tested it myself because I didn't believe it when I first heard it) Normally, as a combo continues, the damage will go down. So, the first move of a combo does normal damage, and the others would actually be stronger on their own. When you Roman Cancel, it starts the damage reducer fresh over again.

    Isuka added in even more crazy features that I'll never end up using but some pros will. (Line changes, Line Tobashi Attack, stuff like that). Isuka is really more of a GG XX.5, it's a transition point and was according to the creators not meant to be a sequel and you can tell was primarily for Arcades (ranking system, etc). There's some meaning to why the creator called it Isuka ("Crossbill" bird), and it's either in the box or I forgot where I heard it from, that explains it pretty well.

    That and some of the other features is what makes GG accessible to both newcomers, and keeps the hardcore people really into it.

    And Leopaldon from Isuka is the cheapest boss (once you get way up the rankings). I-no is not hard at all once you figure out her pattern. (It's either duck, ducking while inching back/foward, or Faultless Guard). The one Sol fights (boss/Gold Mode) is much harder, and The Gold Mode Boss Dizzy (with 3 attacks that do WELL over 420 damage) in Mission mode is harder than that.

    And the King of Fighters series has ALWAYS had the cheapest bosses. (Though Night Terror in SC3 may take that crown.)

    As for the characters, yeah, they fight similarly in maybe groups of 3. Axel certainly doesn't fight the same way as Jam (I love Jam, can't use Axel at all). Slayer and I-no are both close up fighters, but I can use Slayer pretty well, but always get beat when I'm using I-no. Testament and Eddie/Zato-1 both use traps/projectiles, I'll give you that one. I can really only use half the characters all that effectively, but I'm only really good (not tourney level, but up there) with 3, who don't really fight all the same. Dizzy is Long/Mid range, Millia is Close/Mid, and Jam is Mid/Close (yes, the order I wrote them in does make a difference).

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