I love how you say shit like this, yet my post has generated a bit of discussion with similar views to mine.
Yeah I agree it's sad they haven't found a better way to improve the gaming experience while also increasing their profits. They already raised prices so PC games cost $60 instead of $50 at launch. And with the emphasis on MP, SP campaigns have suffered, so paying full price for a game that you get 8-10 hours of play time just doesn't seem worth it. The developers don't get that not all gamers are into community and online play. Love the comment about the rocket launcher in Doom 2.
This is the truth.
Alternatively if players are ok with farming, the eq should be available for them to farm in-game, not have to pay for.if gamers don't like to farm for random drops in single player, the solution is to make the drop rate more reasonable.
if the companies want to offer a 'more fun, casual and less restirctive form of play' by giving the player all upgrades, they should call it easy mode and include it from the get-go.
Companies used to build on the game with story expansion packs and sequels, not charge you for eq that should be farmable in the game. I'm also not happy with the preorder bonuses, something we've discussed before.I guess it's just a different business plan; I think of the game as a single product that should entertain me (like a book), they think of it as a downpayment that they can build on and use as a channel to get more of my money.