Quote Originally Posted by Assertn View Post
The trick is just set up all your defense on the left side, then uproot and move them to the right side, then I think left side again. By that point you should have at least a macro hatch and full harvest saturation, and can build enough to defend both sides pretty solidly. Don't even start building offensive units until you're saturated. About 5-6 swarm hosts, 2-3 spine crawlers, and 2-3 queens on each side will keep the entrances on lock down, then just mass mutas to help wherever its needed. You can also try to grab the expo fast; The enemies ignore it most of the time, and the few units that stray over there can be picked off with your mutas or a few extra spines/spores.

Once you're impenetrable, you can fly your flock of mutas down to kill the tyrannosaur(?).
I tried to make a mobile defense but the units moved too slowly from side to side that I ended up having to mass swarm hosts on both sides to handle the initial 2-3 attacks. I had to set up 5-6 swarm hosts and 7-8 spine crawlers on all 3 sides and even then I wouldn't say I was impregnable, so I never had the chance to go after the tyrannosaur. Looking back, a swarm of mutas could have served for that purpose.

I've never considered making a secondary hatchery just for units. It sounds like a good strategy. I need to check some SC2 sites to find some of these hints but I'm not that serious a player.