Sheik was totally broke.
Any person who was a noob at melee magically became a pro as soon as they picked zelda and started the game with down+B
Sheik was totally broke.
Any person who was a noob at melee magically became a pro as soon as they picked zelda and started the game with down+B
10/4/04 - 8/20/07
Not true at all. Before I learned some of the advanced techniques in Melee, I quickly learned that Skill >>>> Tier.Originally Posted by AssertnFailure
But that's not to say some characters don't clearly have advantages. That's why most tournament players usually choose Fox, Marth, Sheik, or Peach if they play seriously.
Anyway, it looks like Ryllharu was right. Pit's arrows are gonna work like Zelda's fireball. Cool.
<@Terra> he told me this, "man actually meeting terra is so fucking big", and he started crying. Then he bought me hot dogs
Sheik wasn't broke. I was terrible with Sheik, but loved Zelda. Sheik had a tendency to be a little too floaty in the lateral movement. I often used a kick and found myself off the edge a lot. Stopped using her and went straight to pure-Zelda power moves and mid-air up+A huge fireballs.
Peach was the only really cheap character. Her down+A twirly-spin attack could be executed up to 5 times in a row because there was no downtime after the attack, and it never knocked opponents back. If you careless wade in to a good opponent using her, you could leave a 10 second melee with 70%+ damage from 0%.
I hope Zelda looks like the TP model.
Sheik just needs d-thorw and fair to win against most characters. You didn't even need to press down B to change, you could hold A when the level was loading and you would start off as Sheik.
Most people have a tendency to crouch cancel in order to counter attack. That's why Peach's d smash works wonders, especially against fast fallers.
My main concern is how the developers reacted to the unseen change in gameplay speed. I doubt they ever saw the game being taken that far. That being said, it'll be hard for most to transition back down to the normal gameplay speed.
They have to do something to Fox's shield (down B). Only very few attacks can break it, and Im not sure if it gives out over time.
Man, I remember when I first heard of this game... it was from a local Nintendo magazine I used to buy every month, Club Nintendo, mexican version.
They had this small photo of the Kirby stage, I'm pretty sure, and they commented on "this new Japanese fighting game that features NIntendo characters only. You wanted to know whether Link could beat Mario? This game is your answer! But sadly, it's not very likely we'll ever see it in this side of the world."
The Nintendo 64 version hit a few months later and it was a surprise hit for the last year or two of the system. Then the GameCube version made it all so much better... and now we have the Wii.
I seriously can't think of any other game that has grown so fast. Super Smash Brothers has just two games so far, and yet it's one of the most loved games ever, not only by the public but by the developers as well.
Well most to all of attacks can break it but no projectiles can, far as I can think of. Also, it lasts forever if held and not attacked (That's what makes the black hole glitch work!). I think it's fine as is, it is an important albeit annoying part of any good Fox's arsenal, offense or defense.Originally Posted by Carnage
And since I spar with a guy who mains Fox, I just got used to snorting my own charge-b's/missiles/turnips/bob-ombs and moved on to being more creative with the timing.
Fox's shine is most used for it's knock back potential. I believe it takes 2 frames to come out making it one of the fastest, if not the fastest, attack in the game. Unlike Falco's, which knocks the opponent to the air for combos, Fox's shine sends the opponent sideways allowing for shine spiking, pillar combos, and infinites. They will probably do something about that.