Quote Originally Posted by AssertnFailure
Lols *obviously* every person who defends wave dashing in this thread are the very people i previously stereotyped. You say its ok to experiment and find glitches in the game, and somehow that transfers over to it being ok to look up hacks that obsessive koreans spent many jobless hours developing?

Justify it all you want, but my perspective is no different than the perspective of anyone else in my situation. It's lame. It's not fun. It's not worth my time. Even if I have no problem beating a wave dasher, I still wouldn't play them as a matter of principle.

Removing wave dashing and keeping air dodging isn't hard. All you have to do is remove the effect of sliding upon contact with the floor :P
Agree with Scalpel. If it isn't groundbreaking then there shouldn't be a problem with it, unless you are just blatantly biased. I don't see how one move, wavedashing, makes smash "lame" or "not fun." Super Smash Brothers Melee is fun no matter what unless you are getting your ass kicked and have no chance against the opponent, in which case it is indeed frustrating. Your "principle" seems to be, and correct me if I'm wrong otherwise, people who put in so many "jobless hours" figuring out new strategies through exploits and people who use them are not worth playing because it makes gameplay unoriginal, which you find dull and boring to play against.

There are a huge number of games that you probably play where everyone plays the same way and where everyone uses exploits. Take Starcraft for example. Mutalisk grouping, which I believe was unintended, is almost staple play for any Zerg trying to harass. Would you deny a game against a Zerg player who uses such techniques because it is "lame"?

Sorry to everyone for getting off topic.

On topic:

Smash Dojo has really delivered with promises of enhanced aerial combat. Apparently you can "move and shoot" with any rapid-fire item. This includes forwards, backwards, and jumping. Intense.

Now everyone can be a laser spammer.