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Fri, 08-24-2007, 05:08 PM
#13
Bioshock is more like a cross between Half-Life and Fatal Frame, only if Fatal Frame gave you real weapons and the main character could actually run. Story is delivered through radio broadcasts, video screens, or sometimes creepy tapes left around, just like Fatal Frame.
It's a lot of fun. The game is easy, until you try to take down a Big Daddy. I've been going the Save the Sisters route, and the rewards are pretty nice if you're patient. There's some talk about the presence of the Vita tubes make the game too easy, but when you wake up from after dying via one of several "Mr. Bubbles," minus the ammo you just used, and with a lot less EVE, you're a lot better off reloading from a save.
On medium, you really need to think strategy through when taking down Mr. B. Making sure you know the lay of the land, where the explosive barrels are, etc. Slicers are easy, or simply annoying, but Big Daddy's are where all the challenge is. You've got to make a decision a lot of the time whether you can actually take down the pair, or hold off until you're prepared.
The game is really well, done, very competent AI, and great visuals. But it's the little touches that make it nice. Hypnotize one of the Big Daddy's, and the Little Sister runs off. After the Hypnosis wears off, he'll go up to a vent tube and pound and pound and pound at the wall. Finally she'll crawl out and tell Mr. Bubbles to get back to work. It's endearing, and her creepiness aside, actually kinda cute.
It's getting a lot of bad press recently from all the PC version issues, but the 360 version lives up to all the pre-release hype.
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