Quote Originally Posted by itadakimasu
If I hit an opponent into the air and i'm using cammy, i should be able to hit them while they're in the air, yet it doesn't hit... but ryu has 2-3 moves that basically leave you helpless in the air while he pulls off his ultra.
You sound like the perfect candidate for playing Guilty Gear XX with Jam. I think I chained a 34 hit combo all in midair with her once.

/a fellow Cammy player

I know a lot of the reason people still consider Street Fighter as king is because it fundamentally hasn't changed in so many years. It's the same reason Tekken gets praise despite a total lack of innovation. Unfortunately, this usually means a lot of old, unbalanced, or broken mechanics carry over from game to game.

I don't think they'll ever fix the advantages all the shoto characters. They're simply the most popular, and protagonists/antagonists of the series.

On the same vein as Psyke, I really prefer the hectic but subtly technical engines of the Arc System Works games. It's not hard for a beginner (with knowledge of dragon punch and quarter circle commands) to jump in and give a veteran at least a decent fight. The balance they put into the games is a lot better too, and the play styles for each of their characters vary tremendously. BlazBlue has only one character I'd actually consider a shoto. The others are completely out there and play totally uniquely. There are characters I've thought were certainly lower tier, but then played a practitioner of that character online and been completely dominated.

All that said, I'll probably still pick up SSFIV. More characters is always a plus, and I permanently loaned my first copy.