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    Family Friendly Mascot Buffalobiian's Avatar
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    Quote Originally Posted by Ryll
    Kuroko brushes across an entire belt of needles, but they reappear (and there are sound effects) in only five batches as they are stuck into the enemies' grenade launchers. She can delay the reappearance of a teleported object.


    - I don't expect the studio to count the number of needles she teleported (if they even knew), then to reproduce exactly the same number of strikes on the guns. While from the video, technically needles aren't being teleported at the same time I find it hard to think that that's really the case. On the other hand, why did she delay them into batches of 5 when there are only 3 guns to skewer? (The guy on the far right has his arm impaled, though one could argue that the target was actually the gun's stock).

    At 3:22 (Ayako's release), Kuroko teleports 4 needles individually. Each of those have an individual teleportation sound as well as an impact sound. Note that the teleportation sound of the needles sound sonically different to Kuroko teleporting away.

    During the belt scene at 3:32, the "mass needed teleportation" sounded exactly like Kuroko's self-teleportation. I have no idea what 10+ sounds at 3:22 being strung together would sound like.. I'm guessing not that.

    From the above observation, I actually think it's the studio cutting more so than anything else. They pay attention when they can...


    ^ That's what I was originally writing.. but then I decided to flick through eps 1-09 for some other scenes.

    Episode 1, 18:31 shows delayed teleportation if a very clear fashion. I'll agree with you that Kuroko can delay her objects.

    Given that, I wonder how long she can delay the teleportation, and if she has to be actively thinking about them during her move (such that it can never be used as an 11th dimension storage move). If she stops thinking about it, does the matter disappear into the 11th dimension, or will it simply appear where ever she happened to lose concentration?

    Delay doesn't make much sense though, when you think about it. If Kuroko couldn't teleport herself (which I believe is due to a change in the whole self-bearing idea of calculating teleport-exit points), then the cancel must have happened because the calculation as a whole failed.

    Teleportation need not necessarily be instantaneous since there could be travel time, but I think it should be a process that only happens after you've successfully established an exit point. Travel time may exist, but should not be modifiable. If the guarantee-to-exit isn't established before teleportation is initiated, what's stopping someone from being lost in the process and never making it back to our dimension (3rd, I'll call it)?

    Quote Originally Posted by Ryll
    - The blown off robot arm of Telestina's mech is flying through the air, propelled by gravity and Mikoto's power. Kuroko matches its vector, and teleports it to a stationary position pointed the other way, for Mikoto to fire it.

    I honestly cannot see how you are pretending she can't change the vector of things. She does it with herself or people she rescues ALL the time. Otherwise she or her friends would be smears on pavement each time she moves them to ground level and they skid at 40 mph along the pavement. When she teleports herself she usually gives herself forward momentum too, otherwise she's just fall straight down.
    Firstly, I must clarify that I used words wrongly in my exposition previously. What I meant was that Kuroko could only teleport things into a stationary position, regardless of their pre-teleport speed - not that she can't change their vectors. I had no issues with her re-orientating her objects.

    That's clearly not the case now since at Ep09 14:42 Kuroko throws a needle which she teleports to reduce the distance/time of travel. There would be no point to that unless the needle travelled fast post-teleport. The previous paragraph's conclusion was incorrect, and Kuroko's objects can carry speed.

    On that point though, why throw the pin at all if you can speed it up (as per the "Kuroko can speed things up" theory)? Two ideas come to mind:

    -Because she can't. She can let an object carry its pre-teleport velocity, or reduce it to zero. She can't modify it outside of those parameters.

    -For ease of calculation. Instead of calculating the vector, perhaps she substitutes with "Vector as previous". I don't ever recall Kuroko ever throwing an object at one way (North, let's say), but have the item post-teleport and flying in another direction (North-East). Maybe she's never bothered, she can't, or it's too much trouble.

    Established so far in this post regarding vector: Kuroko can reorientate an object (but not necessarily its vector). She can reduce the vector to zero. She can let it keep its vector.

    We've never seen her accelerate anything yet. I'll accept "Matching the speed of the arm" as evidence, but I eye it suspiciously. "Landing with forward motion instead of dropping straight" will be something I'll look out for, since that makes some sense. (scenes from past episodes are hard to locate by skimming) I can't tell from memory whether they were truly forward vectors, or whether they were simply teleported with a forward tilt.

    I had previously thought Kuroko jumps a little before teleporting, but that would have been the "teleport blur" instead.
    Last edited by Buffalobiian; Sat, 04-20-2013 at 11:33 AM. Reason: added more thoughts to the "first" half of the post

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