PLAY: Didn’t the BlazBlue DLC do well though?
TM: Reception was not very positive, however we made lots of money doing it [laughs]. Looking back it probably should have been slightly cheaper. The limitations of downloadable content – for instance Microsoft’s is 2GB – meant we had to abandon a plan to sell the game with only four characters at a relatively small price and then sell the additional characters separately. That’s something I planned that didn’t materialise, but it’s something that I still hope to be able to do sometime.