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  1. #1
    Banned darkshadow's Avatar
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    So you only played the demo for Case Zero?
    Cause I really hope you aren't being retarded in calling a 3(10 to get everything) hour arcade game with completely different survivors/story/enviroments/clothing a demo.

    And yeah ofcourse the story ends if you miss the case file deadlines or katey, but you were specifically bitching about time constraints and about how not being able to leisurely kill zombies and experiment with weapons, well you can but you have to choose what to do and what to drop.

    You also mentioned survivors, well as I mentioned you don't have to save ANY survivor, and you can still finish the game with the best ending. And seeing how the case files are pretty wide spread from each other, the time you spend in between them is entirely up to you.
    Since you chose to nonstop save survivors, then yeah sure, you won't be doing a lot of silly exploring. But you made that choice.

    Dead Rising has never been a game in which you can get everything done in a single playthrough, that's just not possible. It was always built with multiple runs in mind (hence some of the achievements).

    And your definition of a sequel is completely screwed.
    A sequel is a work in literature, film, or other media that chronologically portrays events following those of a previous work.
    That's all a sequel is, the .5 term is so abysmally retarded for a full production. If it should ever be used, it would only be appropriate for add-ons.

    And no, "on the fly" (instanced) loading brings in a load of ugly problems like very blatant pop-in.
    And if you have such a problem with cutscenes, then why do you even care if you fail the story or not? It doesn't really change the game you are playing if you do or don't.

    Also there is one survivor that is somewhat essential of saving.
    her name is Linette I think and she appears during case 3 in the palisades mall, in the beauty salon. I think the case is name "The wilted flower" and solving it will open up a huge shortcut, that goes straight from Royal flush plaza ( where you start) to Palisades mall, that should cut out plenty of loading screens for you. Or you could go down the maintenance tunnels.
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  2. #2
    What's up, doc? Animeniax's Avatar
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    Quote Originally Posted by darkshadow View Post
    So you only played the demo for Case Zero?
    Cause I really hope you aren't being retarded in calling a 3(10 to get everything) hour arcade game with completely different survivors/story/enviroments/clothing a demo.
    Whatever the $5 downloadable game was where you have to find the bike parts. It was more than a demo but less than a game.

    And yeah ofcourse the story ends if you miss the case file deadlines or katey, but you were specifically bitching about time constraints and about how not being able to leisurely kill zombies and experiment with weapons, well you can but you have to choose what to do and what to drop.
    That's a silly way to play a game. You should be able to complete everything in one go. Some people don't enjoy playing the same game over and over.
    You also mentioned survivors, well as I mentioned you don't have to save ANY survivor, and you can still finish the game with the best ending. And seeing how the case files are pretty wide spread from each other, the time you spend in between them is entirely up to you.
    Since you chose to nonstop save survivors, then yeah sure, you won't be doing a lot of silly exploring. But you made that choice.
    That's one of the main points of the game, to save survivors. If you skipped that, it'd be a pretty unfulfilling game. Why not make it possible to save survivors and still complete the story and experiment a bit? I think the Zombrex for Katey arcing mission is tacked on just to mess with that.

    And your definition of a sequel is completely screwed.

    That's all a sequel is, the .5 term is so abysmally retarded for a full production. If it should ever be used, it would only be appropriate for add-ons.
    Sequel in games is very different from sequels in movies/books. Bioshock 2 was a sequel which story preceded the events of Bioshock 1, but it is a sequel to the franchise. DR2 is not a full production (or they wasted a lot of resources reinventing the wheel). It's basically the same game with new skins and slightly altered storyline.

    Also there is one survivor that is somewhat essential of saving.
    her name is Linette I think and she appears during case 3 in the palisades mall, in the beauty salon. I think the case is name "The wilted flower" and solving it will open up a huge shortcut, that goes straight from Royal flush plaza ( where you start) to Palisades mall, that should cut out plenty of loading screens for you. Or you could go down the maintenance tunnels.
    Thanks for the tip, but I think every survivor is essential or you fail the life lesson of the game.


    For God will not permit that we shall know what is to come... those who by some sorcery or by some dream might come to pierce the veil that lies so darkly over all that is before them may serve by just that vision to cause that God should wrench the world from its heading and set it upon another course altogether and then where stands the sorcerer? Where the dreamer and his dream?

  3. #3
    Banned darkshadow's Avatar
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    Whatever the $5 downloadable game was where you have to find the bike parts. It was more than a demo but less than a game.
    .....I don't think I have to go into why Xbox Live Arcade games are called just that.

    That's a silly way to play a game. You should be able to complete everything in one go. Some people don't enjoy playing the same game over and over.
    That's one of the main points of the game, to save survivors. If you skipped that, it'd be a pretty unfulfilling game. Why not make it possible to save survivors and still complete the story and experiment a bit? I think the Zombrex for Katey arcing mission is tacked on just to mess with that.
    One of the main points indeed...ONE of them.
    -killing zombies
    -doing story
    -saving survivors
    -unlocking shit.

    The entire point of the game is that you pick one of those things to do, and then fill in the rest of your time with any of the other things (as I mentioned), or don't do any of the other things and just focus on one thing the entire time, which should only happen if you aren't doing the story. I mean at case 4-1 I had still killed well over 3000 zombies and saved 40+ survivors......learn to play? ;P It's not that hard if you prioritize.

    Sequel in games is very different from sequels in movies/books. Bioshock 2 was a sequel which story preceded the events of Bioshock 1, but it is a sequel to the franchise. DR2 is not a full production (or they wasted a lot of resources reinventing the wheel). It's basically the same game with new skins and slightly altered storyline.
    No the definition is entirely the same. And seriously some new skins? Are you fucking serious? NONE of the art you see in DR2 was present in the first game, not even the zombies. Entirely new fucking large enviroment, new zombies, new weapons, new characters, 118 fucking new survivors, new mechanics, 2 online modes and the continuation of the story...yes sequel (you are obviously oblvious to how much time/effort/money it takes to build all that).

    Thanks for the tip, but I think every survivor is essential or you fail the life lesson of the game.
    Lol ok, I guess you truly know what the game is all about ;[.
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  4. #4
    What's up, doc? Animeniax's Avatar
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    So towards the middle and late in the game the developer leaves you some time between missions to just run around killing zombies and to try to make combo weapons. So at least they got that part right.

    I finished the game and got the A ending, then the B ending, and now I'm going for the best ending.

    @darkshadow: your point about load times is wrong because it takes just as long to load the safehouse with 30 NPCs as it does to load an area with 1000 NPCs. This game has serious issues with system resource management. I've never played a game that spends so much time loading. It makes the game choppy and disjointed. What ever happened to flow in gameplay?

    I think the Japanese are guilty of this moreso than other developers. They think you want to know more about the corny story (which is usually trite and unoriginal) so they clutter games with CGI and cutscenes. It's one of the reasons I didn't bother playing the MGS series after the first game. I don't play video games for 7 hours of play time and 10 hours of CGI video/cutscenes.

    Otherwise, this game is worth playing if you can buy it used.


    For God will not permit that we shall know what is to come... those who by some sorcery or by some dream might come to pierce the veil that lies so darkly over all that is before them may serve by just that vision to cause that God should wrench the world from its heading and set it upon another course altogether and then where stands the sorcerer? Where the dreamer and his dream?

  5. #5
    What's up, doc? Animeniax's Avatar
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    On my second play-through of DR2. It's a lot more fun this time, but the same gripes exist, load times are still atrocious and there are a lot of gameplay glitches.

    Some tips: the survivors are a lot more resilient and intelligent than in the first game, so keeping 4 or 5 of the more capable ones with you makes all of the psychopath missions a lot easier (plus wading through zombies). Arm your group of survivors with assault rifles or shotguns and they form your own personal SWAT team. You'll have to occasionally give them food to restore health and you'll have to be careful that they don't get the kill shot on psychopaths or you lose the PP. Also, you have to wait for them to catch up before moving to new areas, as they lose health if left in an area that you are not in.

    edit: one downside to keeping the survivors enslaved is that you won't get prompted for some of the missions. I missed out on saving the shortcut woman because of this. Also, the game continues to be retarded. I almost smashed my controller to pieces when the game started glitching while I fought a boss.
    Last edited by Animeniax; Fri, 10-08-2010 at 07:49 PM.


    For God will not permit that we shall know what is to come... those who by some sorcery or by some dream might come to pierce the veil that lies so darkly over all that is before them may serve by just that vision to cause that God should wrench the world from its heading and set it upon another course altogether and then where stands the sorcerer? Where the dreamer and his dream?

  6. #6
    What's up, doc? Animeniax's Avatar
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    My two favorite combo weapons are the Blitzkreig and the BFG. If you get a chance to use them, they are the best weapons in the game, though with limited uses.

    I'm on my 3rd play-through trying to kill as many zombies as possible (there's an achievement for killing 54k and 72k zombies. The most I've managed is 9k, but that's with following the storyline and saving survivors.


    For God will not permit that we shall know what is to come... those who by some sorcery or by some dream might come to pierce the veil that lies so darkly over all that is before them may serve by just that vision to cause that God should wrench the world from its heading and set it upon another course altogether and then where stands the sorcerer? Where the dreamer and his dream?

  7. #7
    RIP SOUL'd OUT :( Marik's Avatar
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    Quote Originally Posted by Animeniax View Post
    I'm on my 3rd play-through trying to kill as many zombies as possible (there's an achievement for killing 54k and 72k zombies. The most I've managed is 9k, but that's with following the storyline and saving survivors.
    Is there an area like the tunnel in the first game that would make something like that a whole lot easier?

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