Quote Originally Posted by EpyonNext View Post
Chances are though if you took the time to play the 12-15 MP games that got you to 100% in the first place then you probably play regularly.
True, but it is a problem for people who can't play as regularly, like people with families for instance. I ran it up on a Saturday, then finished the game on a Sunday, and I could play it all day. There are a lot of gamers out there who can't play more than an hour a night nowadays. It's kinda hard to build it up for the SP finale when it keeps going down. It was a poor design decision to force people to keep playing MP. If it was like a week before it dropped, it wouldn't be a problem at all.

Quote Originally Posted by TwisT View Post
It's funny but if you use weapons, Cerberus seems like the easiest. If you use Salarian Infiltrator, Geth seem easiest due to being synthetic. And if you use biotic powers Reapers seem easiest.
Reapers are definitely easiest with biotics period, but I find Geth to be the hardest generally. Cerberus you need a mix of all three, mostly because of Guardians (most easily dealt with by biotic pull or statis) and overloads to quickly short Centurion, Nemesis, and Phantom shields. Guardians are a pain in the ass without a biotic, large sink of time and ammo to take out one unless you shoot through the mailslot or savage them with a M-300 point blank.

Geth on the other hand can be difficult even with techs. The mix of rocket troopers every wave and hunters nearly every wave make it hard for any team not actively and vigilantly managing their own defense. It can become trivial for the geth to get devastating crossfire on your team while hacking. Rocket troopers pin everyone down and then the hunters run through. Sure, super-solo capable Infiltrator makes it easy, but they make everything easy.