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  1. #1
    Jounin
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    I don't know why you would want unbreakable though. It's not like you have a problem with lockpicking in this game. I don't have a single perk in lockpicking and i have no problems picking locks. I waste a maximum of 5 lockpicks on a Master lock. And since they don't weigh any there ain't a problem with weight from having 100+

    Oh and i became a werewolf, but i have only used it once. Since you can't actually turn it off by yourself and you can't loot or anything i don't find it very useful. I find the passive buffs good enough. Immunity to diseases and i heard you get extra HP even in human form (never noticed this myself since i didn't check and never heard about it until a while after i turned).
    Last edited by TwisT; Tue, 11-22-2011 at 09:42 AM.

  2. #2
    Family Friendly Mascot Buffalobiian's Avatar
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    Quote Originally Posted by TwisT View Post
    I don't know why you would want unbreakable though. It's not like you have a problem with lockpicking in this game. I don't have a single perk in lockpicking and i have no problems picking locks. I waste a maximum of 5 lockpicks on a Master lock. And since they don't weigh any there ain't a problem with weight from having 100+

    Oh and i became a werewolf, but i have only used it once. Since you can't actually turn it off by yourself and you can't loot or anything i don't find it very useful. I find the passive buffs good enough. Immunity to diseases and i heard you get extra HP even in human form (never noticed this myself since i didn't check and never heard about it until a while after i turned).
    Yeah.. in the big picture it's largely useless. It's like pickpocketting... unless I run into a boss that happens to have an awesome dagger - in which case it would be superb to simply steal it off him then sneak-kill him with it.

    I was having trouble running out of lockpicks until I started buying them from the thieve's guild. I was trying to work out if the audio does anything to point you in the right direction when you turn the move the pick (without rotating the lock), but I couldn't find any patterns. Now Oblivion's lock-picking system was one that made sense. A lot of people didn't like it, but the idea was good. It was hard and gruelling, but the human player (us) can learn to accel at it by nailing down the timing/audio cues.

    This one's based on chance more so than skill.

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  3. #3
    Procacious Polymath Ryllharu's Avatar
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    Quote Originally Posted by Buffalobiian View Post
    I was having trouble running out of lockpicks until I started buying them from the thieve's guild. I was trying to work out if the audio does anything to point you in the right direction when you turn the move the pick (without rotating the lock), but I couldn't find any patterns. Now Oblivion's lock-picking system was one that made sense. A lot of people didn't like it, but the idea was good. It was hard and gruelling, but the human player (us) can learn to accel at it by nailing down the timing/audio cues.

    This one's based on chance more so than skill.
    Well, yes and no. It's a direct copy of Fallout's lockpicking , and the zones are in the same spots. The only difference is that the lockpicks are substantially more fragile. Fallout's hairpins always broke on the third touch, Skyrim's break by force exerted on them.

    Hints:
    - Always try dead center first. [edit: Unless you have the perk that starts it near it, obviously.] Just a smidgen of a turn to see if it is there. Novice and Apprentice locks are more likely to be there.
    - The two next most likely spots are at either 2 o'clock or 10 o'clock.
    - If you're light enough on the keys (note: I'm often not), you'll be able to find where too far back is without breaking a pick.
    - From there, it's simple bracketing function.
    - The only luck involved is picking left or right correctly the first time. I always try right first.
    - Remember, light touch keeps the picks from snapping.

    It's skill and experience, but it's just not auditory or visual. It's probability and math. Like gun-kata, only not as cool.

  4. #4
    What's up, doc? Animeniax's Avatar
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    Quote Originally Posted by Buffalobiian View Post
    Yeah.. in the big picture it's largely useless. It's like pickpocketting... unless I run into a boss that happens to have an awesome dagger - in which case it would be superb to simply steal it off him then sneak-kill him with it.

    I was having trouble running out of lockpicks until I started buying them from the thieve's guild. I was trying to work out if the audio does anything to point you in the right direction when you turn the move the pick (without rotating the lock), but I couldn't find any patterns. Now Oblivion's lock-picking system was one that made sense. A lot of people didn't like it, but the idea was good. It was hard and gruelling, but the human player (us) can learn to accel at it by nailing down the timing/audio cues.

    This one's based on chance more so than skill.
    I think it's set so that the more difficult level locks require a set number of tries (depending on your skill level at lock-picking) before you can be successful. I've jiggled the lock in several directions, then come back to the same location I had previously tried and the lock will turn on the 2nd try. I'll investigate to see if I can find an exact number of tries for the different difficulty levels, though it will probably be inexact.
    Last edited by Animeniax; Tue, 11-22-2011 at 06:58 PM.


    For God will not permit that we shall know what is to come... those who by some sorcery or by some dream might come to pierce the veil that lies so darkly over all that is before them may serve by just that vision to cause that God should wrench the world from its heading and set it upon another course altogether and then where stands the sorcerer? Where the dreamer and his dream?

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