Hmm, I didn't know that the lock shifted in the correct direction after a fail. That's interesting to learn.

@Ryll: I agree that it's more about maths and probability - which is what I said earlier. Oblivion was more about skill. You had to nail down your ear-mouse co-ordination. Higher locks just meant you had to be better at it to perform it in succession without fail. I do the whole "zone" thing too.

Quote Originally Posted by Ani
I think it's set so that the more difficult level locks require a set number of tries (depending on your skill level at lock-picking) before you can be successful. I've jiggled the lock in several directions, then come back to the same location I had previously tried and the lock will turn on the 2nd try.
I'm more in tune with Twist on this one. The tougher the lock, the smaller the "unlock" areas are. Your "same area works after the 2nd try" could be slightly off - and that makes a difference at higher levels. My lock-picking is 66 atm. With Sneak at 100 and Pickpocket at 81, I changed over to the Lover's Stone. 15% faster in ALL categories sounds like what I need now.

Upgrading Armsman to lvl4 to give +80% damage to 1H strikes has regained by ability to kill-cam with one dagger again. And then.. I ran into an ebony dagger and refined it.

For PC players, can anybody play with Shadow Quality set to Ultra? I can all other settings (except maybe AA), but Shadow must be set to High, or it slows down to 10fps or so. And if you're running on Ultra, what's your card?

I've observed that Skyrim doesn't use much CPU power at all. It usually hovers around the 35% mark of my i5 750. BF3 uses around 75%.