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  1. #11
    Awesome user with default custom title KrayZ33's Avatar
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    Quote Originally Posted by Ryllharu View Post
    I give up.

    Clearly your vaunted experience with EA's Battlefield 3 and/or 4 trumps how things like CIWS and weapons actually work.

    Never again will I question the knowledge and experience of a video game player.

    Nice ad hominem attack too by the way. My argument is invalid because I am some great, heartless torturer of small animals by killing them in one shot.


    I couldn't care less how C-RAMs work tbh neither do I believe *you* could explain it properly lol. However, they had nothing to do with this situation, first of all its a human shooting these things, not some computer guided weapon. I don't even know why you bring them up? I just want to know why you think its more difficult for a person to hit that one


    Btw...That second comment made it sound like you actually *did* shoot them, what kind of sicko are you?

    And I didn't really attack you in person, it was a joke, but its not like you aren't at fault for that
    saying something so stupid:

    Okay, let's try this, since you are both basing your opinions entirely off Battlefield and not, you know, actually firing a gun at a moving target (like shooting a running squirrel...which is hard as fuck).
    Really? How is someone supposed to now read it as "Lawl, you play your silly video games, I shoot real living targets!" Even if I leave out the part with the squirrel, it's still funny you think you know exactly how stuff works (because of...what exactly?). Guess what, military training is pretty normal in most countries it's not like people never held a weapon in their hands.


    I still fail to see a valid argument concerning the difficulty of shooting targets on the horizon compared to shooting targets in the sky. For example, the picture of the carrier you posted - why do you think the trajectory would look *any* different for the fist comming from above. It's the same deal.
    Last edited by KrayZ33; Sun, 08-10-2014 at 05:11 PM.

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