Quote Originally Posted by Buffalobiian View Post
Not much to add this episode aside from Ainz now delegating a lot.
He has always been delegating a lot because he doesn't really know or understand what's going on. Demiurge, especially, is the one running the show. Nazarick itself, internally, functions more or less automatically on its own, so Ainz is left the role of setting the mood, in a manner of speaking, like trying to limit the amount of humans killed to tens of thousands instead of hundreds of thousands, which would be all the same to the likes of Albedo or Demiurge. The most important job for Ainz is to simply pay attention to all of the underlings, especially the ones most carefully handcrafted by the players, since he is their only remaining god.

Quote Originally Posted by KrayZ33
His view about adventurers was quite interesting. Explorers, instead of exterminators. Indeed
The original game had a lot of fighting action, I believe, but exploration must have been equally important. Plus the fighting probably wasn't as monotonous as for the adventurers of this new world. Fighting new kinds of opponents in previously unknown lands would be more adventurous, inherently, than just leaving the same old home town day after day to put down the same kind of packs of wolves, goblin gangs, or errant skeletons.