Quote Originally Posted by Buffalobiian View Post
I feel somewhat differently.

Auto-battle mode meant we could see a variety of skills. Rimuru's strategy turned out to be Predator, which we knew about already.

Imagine every battle being auto-battle, showcasing new skills from Rimuru, compared to every battle being Predator vs enemy. I'd tire of the latter way more quickly.
Auto-battle has 2 downsides for me as the audience:

- it takes away agency from the hero? Why exactly do we need Rimuru, when just about any reincanated slime could do the same?

- This turned out not being the case (and it makes no sense, honestly), but: Auto-battle the way it was described implies that it chooses all the best options in battle. Basically, Rimuru either dominates OR he's chanceless. That's boring, too.

Seeing Rimurs operators reaction, I wonder if that becomes important in the future.