I usually focus on the "titles" as they tend to imply what the monster or individual did or is about.
"Kin Slayer" - "Master of Pride" or whatever etc. etc.
Even the level or HP is hardly relevant because the levels don't stack up but get reset everytime they evolve. That means you don't truely know what "lvl 54 Dragondoggo" means when they evolve at lvl 60 to a lvl 1 "Dragonwoof"
The evolution is random too, it's not always every 10 levels or every 20 levels, so it's really just unnecessary noise and absolutely pointless to include, aside from creating geek-bumps for some nerdy individuals who think "THIS IS JUST LIKE WORLD OF WARCRAFT" (or "insert random korean grinder game") even if it's totally not.
Stuff like that always makes me think that the authors never actually played any game whatsoever.
I'd actually go as far and call it "bad". If you can't really tell who is winning or losing and not even make a guess based on stats, it's just poorly done. Lets face it.Like the way it played out, but the absurd skill stacking in this show (walls of text to rival my seasonal top 3 posts) means I can no longer even pretend to be able to track the interactions, and have to rely solely on the narrative exposition to explain the battle state to me. Not inherently bad, but not my preferred style of taking in battles in anime. I'm also only more confused at this point as to who I am even supposed to believe is whom, spider and demon lord, speaking. The intrigue isn't quite interesting enough for it to matter, so it just feels... muddy. Glad to hear we are getting another twelve episodes
When the enemy has 4000 Speed and is still *much* slower than the 2000 speed Kumoku when she was weaker, it makes no sense to even include the speed stat (or any stat). They are just throwing around numbers without any meaning.
What's the difference between 4000 speed and 8000 speed? You'd think someone is twice as fast then, but that's clearly not the case in this show.
This game-mechanics-thingy is more or less just there for the sake of it being there so they can do this whole administrator storyline and some people might be able to properly self-insert that way.
I'd argue though that the whole story itself would've been told and done better if they didn't focus so much on that skill-nonsense.
You know, Goblin Slayer style, which has D&D vibes with "gods throwing dice" but never actually show it. The new skill Kumoko got from Administrator D could've been a great scene for something like that.