Quote Originally Posted by Kraco View Post
.... It would, potentially, allow lower budget shows to have decent action scenes, instead of the typical ones where all the opponents are "politely" standing still until the hero has beaten all of them.
I'm not sure it's a bad thing.
it also happens in dialogs (in [oshi no ko]) and it's a bit jarring that all the other characters freeze when someone is talking.

but it might be a good thing. or at least better than the alternative.

if the other characters moved during the dialogs, it would just be distracting, imagine them visibly breathing, what's the point? it doesn't add anything to the story, it's bussiwork for nothing. if there was a point to show the other characters reacting to it, the storyboard would have included a reaction shot.

same thing with fight scenes, the goal shouldn't be realism, it should be telling us something (or showing use something cool), so if the actions of the other opponents isn't relevant to that, then it's not worth the effort animating them - the active parts of the picture tells us what's important to look at, more actions is sometimes just a visual mess.