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Wed, 07-28-2010, 06:27 PM
#11
BlazBlue is much more complex than fighters like Tekken or SF, and even a lot more sophisticated than Guilty Gear.
The game somewhat necessitates the need to main a character. All of them play so completely differently because of the Drive system. For example, Taokaka requires a lot of practice to learn how to fake out and dance around. A lot of her moves simply won't hit purely on who the opponent is (height and stance). She's really fragile, so you have to never be where your opponent expects.
The wonderful thing about that is there is a character who specializes in pretty much every type of play style someone might have. There are zoning characters (Rachel/delta-11, who vastly differ between each other btw), there are mistake punishers (Tager), dancing characters (Tao), mix-up (Litchi/Bang/Hazama, again vastly different between them), dodger/rushers (Noel), pure rushers (Ragna/Makoto), hybrid rushers (Tsubaki), counterers (Hakumen), shotos - like Ken/Ryu (Jin), and more.
I highly recommend going over to dustloop just to read a little insight from people who really focus on the characters. You don't have to read their in-depth combo guides and frame references/advantages breakdowns, but their pros/cons overviews are spot on.
Last edited by Ryllharu; Wed, 07-28-2010 at 06:33 PM.
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