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Thread: Game: Mass Effect 3

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  1. #1
    Awesome user with default custom title KrayZ33's Avatar
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    how does that help, it could happen 0,5 seconds later and the charge-up would be the reason why you missed the target
    I haven't used it yet (neither SP nor MP) but a sniper-user with the same timing as you should be faster because of that.


    do you guys play MP often?
    Its pretty boring imho... its hard to play more than 2 games in a row, its so repetitive, it takes too long to buy spectre packs (~-30-40 minutes on silver.. 2x15-20mins for around 30k credits each).
    its difficult to motivate myself to unlock more stuff,even less motivating when the store fucks up again and eats up my credits.

    they should've made more game-modes, or at least more objectives.
    on the long run, the MP is really a poor excuse... I should be glad that there is a MP part in the first place, but I'm not.... they shouldn't have wasted time on this and go for a better ending.

    hell, even another L4D-clone would be fine by me... but this? I was able to get a few hours of fun out of it, but now, what can I say, I expected more.

    and I'm still annoyed by the fact that I spent so much time rescuing squads and ships all over the galaxy just so they would add to some numbers in the war-room.

    where was my geth-prime-squad during the assault on earth, my asari biotic commando.
    Oh man, I went to earth, *totally* expecting something along Dragon Age 1 where I was able to call in reinforcements when things got ugly.
    but things did not get ugly, "hardcore" is as easy as "medium" in ME2, even though they said things are going to be one step more difficult as in ME2 (Medium becomes Easy, Hard becomes Medium etc.) and I didn't see any of the dreadnoughts, Squads, Fighters I rescued.

    and seriously now

    + weapon damage on armor
    + weapon damage on passive skills
    + weapon damage on active skills
    + weapon damage on passive upgrades
    + weapon damage on weapon mods
    + weapon damage on squad-power-bonuses
    + health / armor / shield / barrier damage on ammo-powers?

    I went for the Vindicator and there was not a single reason to ever drop that weapon again.

    1-2 burst were enough to kill any normal enemy in the game.
    now after seeing how well the Mattlock preforms in MP I don't want to imagine the pain it can deal in SP
    Last edited by KrayZ33; Mon, 03-26-2012 at 03:14 PM.

  2. #2
    Quote Originally Posted by KrayZ33 View Post
    how does that help, it could happen 0,5 seconds later and the charge-up would be the reason why you missed the target
    I haven't used it yet (neither SP nor MP) but a sniper-user with the same timing as you should be faster because of that.
    The charge up has saved more shots than it's cost me by a long shot. It also gives me time to realign the shot to the victims head if needed.

    Right now I'm playing a Quarian Infiltrator w/ the Javelin(Barrel and Ammo mods) and the M99-Saber(Barrel and stability mods). I use the Jav for the first few shots of the round then switch to the M99 as the enemy inevitably closes. If I have good positioning on the map I can usually crank out 1-3 salvos of double head shots before going to the M99.

    Overall it's a trade off of what you want when it comes to the Jav, widow, and black widow.

    The Jav plays better to my strengths and that's why I use it.

    Edit: Well jav lost 50% of it's ammo today....but it got a 30% damage buff...WOOWOO.
    Last edited by EpyonNext; Tue, 03-27-2012 at 02:22 PM.

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