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  1. #1
    Family Friendly Mascot Buffalobiian's Avatar
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    Quote Originally Posted by Shinta
    @Buff - Kuroyukihime is not just about winning. She has a bigger goal in mind, which is discovering what lies ahead of accel world. It just so happens that winning is the path for that, but her sacrifice in saving Haru showed that she is much more interested in the goal than the method. If they could achieve that end by being all happy and roasting marshmallows in the accel world I bet she would opt for that.
    Is this in response to this?

    Quote Originally Posted by Buff
    Yeah, I'm not surprised that she didn't take out Cyan Pile, since that wasn't her objective anyway. What I was wondering about was what's stopping her from killing him.. or Haru... or anybody else standing around.
    If so, the comment wasn't so much talking about Kuroyuki's destructiveness. She just happened to be the one demonstrating my point, which was:

    If someone not in the match can jump in and destroy the surroundings, what's stopping them from hitting one of the duelers and interfering with the otherwise 1v1 DUEL? As an extention, what's stopping anyone else from jumping in from the side-lines?

    I got the whole "she wants to see what lies ahead thing", I just don't see what's stopping her right now since people are forced to accept challenges.

    edit:
    Quote Originally Posted by shinta
    Damage is not too far off from actual fighting games. Damage done is always based on the enemies specialty, so debris flying off from riding would significant damage if the enemy is all about riding. Even special moves don't always take away too much life bar. Those who regularly play a lot of fighting games would know this. There is always the issue of usefulness, speed, and hit rate when deciding the damage of a move. Just because it looks awesome does not mean it kills you off immediately.
    The SP attacks, sure. Not all SP attacks are end all, but the way one normal attack (1 hit) can do like 1/5th of that damage already is pretty weird.

    Other weird examples include how Silver Crow lost health when he fly-kicked Ash Roller off his bike. It was more than half of what Ash Roller himself took.

    Then you have the Gravity Pile Driver not killing Haru fully, but a single pike thrust from earlier was enough to take off an arm.. not to mention Haru's flying punch (despite being not an SP attack) took down as much health as the Gravity Pile Driver. Then let's remind ourselves that this is lvl1 vs lvl4 (and there are only supposed to be a handful of lvl4s)

    Going back to Ash Roller, do you guys remember how fast Haru's health drained when he was latching on to the back of his bike? The rate would have meant that he'd die within 5 seconds easily. What actually happened was as if that bar stopped going down (or was significantly slowed down) as soon as they stopped showing it on screen.

    I'm not expecting this to be 100% accurate since we're not watching a fighting-game replay, but the health bar and damages don't have that much correlation at all. It seems to be "for effects only".
    Last edited by Buffalobiian; Sat, 05-05-2012 at 09:23 PM.

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  2. #2
    Pit Lord shinta|hikari's Avatar
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    Quote Originally Posted by Buffalobiian View Post
    Then you have the Gravity Pile Driver not killing Haru fully, but a single pike thrust from earlier was enough to take off an arm.. not to mention Haru's flying punch (despite being not an SP attack) took down as much health as the Gravity Pile Driver.
    The pile driver attack hit the arm only so it took it off. The SP move hit the chest so it just reduced the life bar. This happens in K1 fighting games. There are a ton of normal moves that do similar if not more damage than SP ones in fighting games. And how do you know that the flying punch is not an SP attack? They never showed Haru's SP bar after it.

    Quote Originally Posted by Buffalobiian View Post
    I'm not expecting this to be 100% accurate since we're not watching a fighting-game replay, but the health bar and damages don't have that much correlation at all. It seems to be "for effects only".
    My point is that the bold part is true for fighting games in general. A shoulder throw slamming to concrete will do several times more damage than a jumping uppercut, but Ryu still enjoys that inconsistency.
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